Who Am I?

Hi, I'm a sound designer and audio engineer with a passion for storytelling through sound. My journey began with a deep curiosity for how audio shapes emotion, mood, and immersion—whether in games, film, or podcasts. Over the years, that curiosity turned into a craft.

I've done work in post-production, game audio, and sound design, bringing scenes to life with carefully sculpted effects, atmospheric textures, and detailed dialogue editing. My experience includes working on indie games, short films, animations and more.

Currently, I'm exploring spatial audio, designing interactive soundscapes in Unreal Engine with Wwise, and collaborating with voice actors and developers to build compelling audio-driven experiences. Whether it’s designing a chaotic fight scene, a quiet emotional moment, or a chilling horror sequence, I’m always driven by the power of sound to tell stories, the ability to learn something new, and the exciting opportunity to work with new people!

 I've been fortunate enough to showcase my skills on various projects both inside and outside of campus. Some of the projects I've worked on include:

 

 gRAVE  - Video Game - Sound Designer

 Hour of Code - Video Game - Sound Designer
 The Sweetest Goodbye - Short Film - Recording Engineer

 4/4 - Short Film - Sound Designer
 Burnt  - Playingwithfire.'s debut EP - Recording Engineer
 Drone Strike  - Video Game - Sound Designer
 Toxic World - Song by Ancient Relic - Recording, mixing & mastering engineer

 The Surrogate - Song by Ancient Relic - Recording, mixing & mastering engineer

 Unannounced Project - Video Game - Audio Director